

Get items from ESPs at runtime, no more console, FormID and ALT+TAB. What that meant is that I intended on nothing more than maintaining it, keeping it up to date with current game and F4SE versions to the best of my ability. Will I ever improve it? Yes, and I'm working on it, albeit very slowly as time allows.
#Silverlock mod mod#
I'm looking for information about using the Address Framework mod to make sure this one will work with future F4SE patches without having to update it.
#Silverlock mod how to#
If anyone knows how to go about this, please reach out to me. Will I ever run into a situation where I can't keep it up to date due to game/F4SE changes? One never knows, but I'm already researching ways to make this unnecessary to begin with. I'm still not 100% convinced that it's possible, but I'm trying. In the meantime, I'll do my best to keep it up to date.Įxtra thanks to a1a3a6a9 for help in finding the correct location for keeping the mod updated with future F4SE version, even though there was no obligation to do so. While in game, tap F10 or your INI configured hotkey, if different, to bring up the mod list interface.Īlso for being available when time allows to answer questions about how the mod was created to begin with, so I can get a better understanding of how to carry it forward.The hotkey used to open ESP Explorer can be adjusted using ESPExplorer.ini, in the HotKey = 0x79 line.

Note the Microsoft URL showing other key codes that you can use here if desired. If you dig enough, yes, you can find codes for controllers. I'm sorry but no, I won't find these for you. Use the right-arrow on the keyboard, or click on the words "ESP LIST" to switch it to "ESP LIST (ALL)", which shows filtered. esm and other files that may have been made invisible in ESPExplorer.ini. To add ESP files to the filter so they don't appear, highlight them and tap the spacebar.esm files and ESPExplorer.esp are filtered. Then when you have "ESP LIST" rather than "ESP LIST (ALL)" selected, those files won't appear. Show 'all' as above to see them again, and optionally 'unfilter' them again using the spacebar. While in the ESP Explorer interface, you can scroll to a mod and click or tap the action key (e by default) to open that mod in a browser similar to purchasing from a merchant.
